Monday, March 16, 2009

DLC or should be free?

With online communities becoming more integrated in consoles these days, its inevitable that more downloadable content will be released for games. With more DLC comes more controversy though. DLC is something that is fairly new to this generation of consoles. It's existed before, but not in the same capacity as it is now. It seems any big budget game that is released nowadays has some DLC ready at or right after launch.

You can look at most of the DLC from one of two point of views. Either you can see the content as an added bonus to a game you enjoy, and you don't mind paying the couple extra bucks to further enjoy said game. From another point of view you can see it as content that should have been included in the game already, especially if the content is already on the disc and your just paying to unlock it.

I personally think if your going to have DLC it should add new areas to the game, maybe a new class or something that adds a new mechanic to the game. DLC should be more like a chunk of an expansion. DLC done wrong can build friction between that developer and their consumer. Even if you make money on it, it isn't always a good idea. The new Resident Evil 5 DLC comes to mind. The DLC adds a new multiplayer mode to the game. Having gamers buy one new multiplayer mode doesn't seem right to me, and from what I've seen around on other sites, I'm not the only one that shares those sentiments.

I think Rockstar is on the right track with the GTA4 DLC. It adds a whole new story to the game that is totally different from the original story. The Fallout 3 and Fable 2 DLC also do a good job in my opinion of giving gamers a decent amount of added content for a small fee. Hopefully we see more companies taking after them and see less horse armor.

Thursday, March 12, 2009

I give this article a 7 out of 10

With the continued advancement and popularity of gaming sites, whether it be a blog, forum, or full site. I believe that we can see a change in the way that we as gamers play games. These sites in the past couple years have helped shape the industry into what it is today. Its apparent to anyone that the gaming industry is more widely recognized by a broader spectrum of people today then any other time in its history.

Has this advancement in social media had a negative effect on the way we play our games though? Back before we had these online media outlets I would buy either games that looked fun to me, or that I had played at a friends house and enjoyed. I also would play each new game I bought until I had beaten it a few times at least.

Nowadays it seems that people depend too much on review scores and about what the new hot thing is in gaming. Even I have done this (I'm looking at you gta4), where we buy whichever game is hyped up by the big sites. Sure most of the time they are decent games, but how many of us play through all of these games even once?

Does this mentality spread even to the types of games that are created today? Its no secret that game developers want a high metacritic score and good things said about their game on the blogs and podcasts. Not to say that it is a driving force when creating a game, but I believe developers may worry too much on how their game will fare in this online community more then they should.

I believe the gaming community is very unique when compared to other media such as movies or music. We seem to be more vocal and tight knit and I think developers should try to take more advantage of that in other ways. Instead of having some PR robot give some cheesy line about the game and releasing a few screen shots, they should try to connect more with their consumers. Involve the community early on in the development cycle and keep doing so until release.

Not only would this help promote the game, but it would also allow the developer to share with the community what they are working on and in turn receive feedback from the community that could help shape their game into a better product. We all see game reviews that say how this or that game is decent but it has these few small problems that could have made it a much better game if they were addressed. So if they receive these opinions from the community at an earlier time in the development of the game they can address these things and make a better overall game.

Also they would be able to form a better relationship with their fanbase by sharing and involving in a way the development process with the community. Most of the bigger developers like to be more secretive about the development process, especially with their bigger titles. But with platforms such as xbox arcade and even handheld games, I think there's opportunity for even the bigger more traditional companies to experiment with new ways of interacting with their community.

I must note that Gabe Newell has recently talked about doing such a thing with valve's games in the future. I'm excited to see how they handle it, and to see if other companies follow suit and try something similar.